OBJECTIVE
Players are secretly divided between the Blue Team and the Red Team. The Blue Team wants to keep the President safe. The Red Team wants the Bomber to finish the game in the same room as the President.
LOCATE YOUR ALLIES. TRUST NO ONE.
Identify yourself and establish a new secure operation.
Share this code with the other operatives.
Operatives will appear here automatically as they connect to this operation.
Set each round's duration and hostage exchange independently.
Choose the character package for this operation.
The Basic Operation automatically balances Red and Blue operatives.
Special operatives and Independents replace standard operatives when available. No characters are dealt until the host confirms the operation.
READY TO DISTRIBUTE CLASSIFIED DOSSIERS
Identify yourself and enter the four-digit operation code supplied by your host.
TWO ROOMS AND A BOOM! // BASIC OPERATIONS
Players are secretly divided between the Blue Team and the Red Team. The Blue Team wants to keep the President safe. The Red Team wants the Bomber to finish the game in the same room as the President.
Players are divided as evenly as possible between two separate rooms. Every player receives a secret character. Among them are the President and the Bomber. Each room selects a leader.
The game takes place over timed rounds. Talk, negotiate and gather information from the people in your room. At the end of each round, each room leader chooses the required number of hostages. Those players swap rooms for the next round.
Your character is secret, but you decide whom to trust and what information to reveal. Bluffing, bargaining and selective honesty are all part of the operation. Some special characters may change how information can be shared.
After the final hostage exchange, the game ends. If the Bomber and President are in the same room, the Red Team wins. If they are in different rooms, the Blue Team wins. Special characters may introduce additional victory conditions.
Some operations include characters with unique abilities or objectives. Special Red and Blue characters still fight for their team, but their abilities can change how information is gathered, shared or used. Independent characters belong to neither team and may have their own victory conditions. Always read your character briefing carefully.
TWO ROOMS AND A BOOM! // PERSONNEL INDEX
BLUE TEAM — Protect your identity. Blue wins if you are in a different room from the Bomber after the final exchange.
RED TEAM — Find the President. Red wins if you finish in the same room as the President.
BLUE TEAM — Work with Blue Team to keep the President away from the Bomber.
RED TEAM — Work with Red Team to bring the Bomber and President together.
BLUE TEAM — Team Shares show you as Red Team. Character Shares reveal your true Blue alignment.
RED TEAM — Team Shares show you as Blue Team. Character Shares reveal your true Red alignment.
BLUE TEAM — Blue cannot win unless you successfully Character Share with the President before the operation ends.
RED TEAM — Red cannot win unless you successfully Character Share with the Bomber before the operation ends.
BLUE TEAM — Disguise a mutual Character Share as a Team Share. The other player learns they were conned only after accepting.
BLUE TEAM — Team Share only. Counter or reject Character Shares. Immune to Conmen.
RED TEAM — Disguise a mutual Character Share as a Team Share. The other player learns they were conned only after accepting.
RED TEAM — Team Share only. Counter or reject Character Shares. Immune to Conmen.
INDEPENDENT — Before detonation, bet on Blue or Red. Win only if the team you choose wins.
INDEPENDENT — Win only if you are never actually transferred to the other room as a hostage.
INDEPENDENT (PAIR) — Two Lovers enter the game without knowing each other. Find your fellow Lover through Character Shares. Both win only if they finish in the same room.
INDEPENDENT (PAIR) — Two Rivals enter the game without knowing each other. Find your fellow Rival through Character Shares. Both win only if they finish in separate rooms.
INDEPENDENT — Starts with the Potato Bomb. Each successful Character Share by its holder passes it to the other player. The final holder loses. After first passing it away, complete two further Character Shares with different players. Win only if both observations are complete and somebody else holds the bomb at the end.
INDEPENDENT — Disguised as Red or Blue in Team Shares. Every successful Character Share infects the other player, who becomes a spreading Zombie while retaining their original Team Share appearance. If everyone becomes infected, Zombies win. Otherwise, if the President or Bomber is infected, all healthy survivors win; if both remain healthy, the usual Red/Blue victory applies.
INDEPENDENT — Team Shares appear Blue to the President, Red to the Bomber, and Independent to everyone else. Character Share with either leader first to secretly join their opposing team. Win only if your adopted team wins.
Your classified character assignment is being delivered.
Await further instructions.
ROOM —PRESS AND HOLD THE DOSSIER TO REVEAL CLASSIFIED INFORMATION
AWAITING ACKNOWLEDGEMENT
BRIEFINGS ACKNOWLEDGED: 0 / 0
Recall every operative to the lobby and clear all character, team and room assignments.
Remain on standby while the Room Supervisors select personnel for transfer.
Select the required hostages for transfer.
Waiting for the other Room Supervisor.
Awaiting final detonation authority.
The final positions are locked. Choose the team you believe will survive the operation.
PRESS AND HOLD TO AUTHORISE DETONATION
This will immediately terminate the current game for every operative and return everyone to the lobby.
ALL CURRENT ROLES, ROOMS, ROUND PROGRESS, SHARES AND HOSTAGE EXCHANGE DATA WILL BE CLEARED.
Every operative will return to the lobby. All character, team and room assignments will be cleared.
This will close the lobby for everyone. The current operation code will no longer be usable.