TOP SECRET
TWO ROOMS AND A BOOM!

LOCATE YOUR ALLIES. TRUST NO ONE.

OPERATION CONTROL

HOST GAME

Identify yourself and establish a new secure operation.

HOST
YOU CONTROL THE OPERATION

After creating the game, you will receive a lobby code to share with the other players.

SECURE CHANNEL ACTIVE

OPERATION LOBBY

LIVE
OPERATION CODE -----

Share this code with the other operatives.

01 OPERATIVES
0 CONNECTED
AWAITING ADDITIONAL OPERATIVES

Operatives will appear here automatically as they connect to this operation.

MISSION CONTROL

GAME SETUP

CONNECTED OPERATIVES 0 PLAYERS
01

OPERATION TYPE

Choose the character package for this operation.

02

CHARACTER DOSSIER

The Basic Operation automatically balances Red and Blue operatives.

PRESIDENTBLUE TEAM
BOMBERRED TEAM
BLUE TEAMSTANDARD OPERATIVES
RED TEAMSTANDARD OPERATIVES
SPECIAL OPERATIVES
INDEPENDENTS

Independent characters pursue their own victory conditions rather than belonging to the Blue or Red Team.

Special operatives and Independents replace standard operatives when available. No characters are dealt until the host confirms the operation.

READY TO DISTRIBUTE CLASSIFIED DOSSIERS

SECURE CONNECTION

JOIN GAME

Identify yourself and enter the four-digit operation code supplied by your host.

JOIN
ESTABLISH SECURE CONTACT

Once connected, you will enter the operation lobby and appear to the host immediately.

CLASSIFIED FIELD MANUAL

HOW TO PLAY

TWO ROOMS AND A BOOM! // BASIC OPERATIONS

EYES ONLY // OPERATIONAL BRIEFING
01

OBJECTIVE

Players are secretly divided between the Blue Team and the Red Team. The Blue Team wants to keep the President safe. The Red Team wants the Bomber to finish the game in the same room as the President.

02

SETUP

Players are divided as evenly as possible between two separate rooms. Every player receives a secret character. Among them are the President and the Bomber. Each room selects a leader.

03

ROUNDS & HOSTAGES

The game takes place over timed rounds. Talk, negotiate and gather information from the people in your room. At the end of each round, each room leader chooses the required number of hostages. Those players swap rooms for the next round.

04

SHARING INFORMATION

Your character is secret, but you decide whom to trust and what information to reveal. Bluffing, bargaining and selective honesty are all part of the operation. Some special characters may change how information can be shared.

05

WINNING

After the final hostage exchange, the game ends. If the Bomber and President are in the same room, the Red Team wins. If they are in different rooms, the Blue Team wins. Special characters may introduce additional victory conditions.

06

SPECIAL CHARACTERS & INDEPENDENTS

Some operations include characters with unique abilities or objectives. Special Red and Blue characters still fight for their team, but their abilities can change how information is gathered, shared or used. Independent characters belong to neither team and may have their own victory conditions. Always read your character briefing carefully.

CLASSIFIED FIELD MANUAL

CHARACTERS

TWO ROOMS AND A BOOM! // PERSONNEL INDEX

EYES ONLY // CHARACTER REFERENCE

PRESIDENT / BOMBER

01

PRESIDENT

BLUE TEAM — Protect your identity. Blue wins if you are in a different room from the Bomber after the final exchange.

02

BOMBER

RED TEAM — Find the President. Red wins if you finish in the same room as the President.

STANDARD OPERATIVES

03

BLUE OPERATIVE

BLUE TEAM — Work with Blue Team to keep the President away from the Bomber.

04

RED OPERATIVE

RED TEAM — Work with Red Team to bring the Bomber and President together.

SPECIAL OPERATIVES

05

BLUE DOUBLE AGENT

BLUE TEAM — Team Shares show you as Red Team. Character Shares reveal your true Blue alignment.

06

RED DOUBLE AGENT

RED TEAM — Team Shares show you as Blue Team. Character Shares reveal your true Red alignment.

07

DOCTOR

BLUE TEAM — Blue cannot win unless you successfully Character Share with the President before the operation ends.

08

ENGINEER

RED TEAM — Red cannot win unless you successfully Character Share with the Bomber before the operation ends.

09

BLUE CONMAN

BLUE TEAM — Disguise a mutual Character Share as a Team Share. The other player learns they were conned only after accepting.

10

BLUE COY SPY

BLUE TEAM — Team Share only. Counter or reject Character Shares. Immune to Conmen.

11

RED CONMAN

RED TEAM — Disguise a mutual Character Share as a Team Share. The other player learns they were conned only after accepting.

12

RED COY SPY

RED TEAM — Team Share only. Counter or reject Character Shares. Immune to Conmen.

INDEPENDENTS

13

GAMBLER

INDEPENDENT — Before detonation, bet on Blue or Red. Win only if the team you choose wins.

14

AGORAPHOBE

INDEPENDENT — Win only if you are never actually transferred to the other room as a hostage.

15

LOVER

INDEPENDENT (PAIR) — Two Lovers enter the game without knowing each other. Find your fellow Lover through Character Shares. Both win only if they finish in the same room.

16

RIVAL

INDEPENDENT (PAIR) — Two Rivals enter the game without knowing each other. Find your fellow Rival through Character Shares. Both win only if they finish in separate rooms.

17

MAD SCIENTIST

INDEPENDENT — Starts with the Potato Bomb. Each successful Character Share by its holder passes it to the other player. The final holder loses. After first passing it away, complete two further Character Shares with different players. Win only if both observations are complete and somebody else holds the bomb at the end.

18

ZOMBIE

INDEPENDENT — Disguised as Red or Blue in Team Shares. Every successful Character Share infects the other player, who becomes a spreading Zombie while retaining their original Team Share appearance. If everyone becomes infected, Zombies win. Otherwise, if the President or Bomber is infected, all healthy survivors win; if both remain healthy, the usual Red/Blue victory applies.

19

INFORMANT

INDEPENDENT — Team Shares appear Blue to the President, Red to the Bomber, and Independent to everyone else. Character Share with either leader first to secretly join their opposing team. Win only if your adopted team wins.

OPERATION 0000
AWAITING DOSSIER

OPERATIVE

Your classified character assignment is being delivered.

Await further instructions.

ROOM —
KEEP THIS SCREEN PRIVATE. DO NOT REVEAL YOUR CLASSIFIED ASSIGNMENT UNLESS YOU CHOOSE TO.

PRESS AND HOLD THE DOSSIER TO REVEAL CLASSIFIED INFORMATION

AWAITING ACKNOWLEDGEMENT

ACTIVE OPERATION

ROUND 1

00:00
CURRENT DEPLOYMENT ROOM —
01
OPERATIVES IN YOUR ROOMNAMES ONLY — CLASSIFIED IDENTITIES REMAIN PRIVATE
ROUND TRANSITION

HOSTAGE EXCHANGE

HOSTAGE EXCHANGE IN PROGRESS

Remain on standby while the Room Supervisors select personnel for transfer.

FINAL OPERATION PROTOCOL

FINAL POSITIONS LOCKED

Awaiting final detonation authority.